My Pitch For My Next D&D Game

 I've been running D&D in the same world (Makan) for four years now, from when I was a stupid baby not-very-good DM to now, when I'm a lot more confident and capable in my DMing skill. I started running it for some of my friends from high school, and I've run three 8-10 session campaigns for them in it. I've also run about 10 assorted sessions (including some Pathfinder 2e) in this world for other folks over the years. It's very special to me, especially because I'm someone who wants my players to have a large say in the world, and so many aspects of the world are because of them, at least in some part.

Anyway, I'm losing the point. There's a good chance this'll be the last campaign I run for my high school friends in this world, so I want to end on a bang. They all know what it's like to play a game with me, so for my campaign pitch doc I just wrote a short piece of writing. The last bit is the title of the campaign. Enjoy.

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There are whispers across the Empire.

Two months ago, the royal family of The Empire of Grense sent a ship of scientific and political intellectuals into the Kraken Sea, with no way to return. If it’s any consolation, it is unlikely they drowned—the deep dwellers rarely allow their prey that much time to escape.

Too loud to be ignored.

All relations with the territory known as “the island” have been cut-off. A blockade has been formed around the land so that no one may enter or exit without incurring the full force of the Grensian navy.


Vallachaz is free.



After a 20-year hiatus, the thousand-year war with the Thri-Kreen Empire has resumed. The Royal Family, the Stronghoofs, have not provided a justification for war.



A better world is possible.

All nature magic has been outlawed, punishable by death without trial. Druids hang in city squares.



Revolution is possible.


Any province, city, town, or village which disobeys or questions the authority of the Great Empire or the Stronghoofs will have their farmland salted so heavily that nothing is able to grow without the assistance of a royal druid. They may starve, or submit to the Empire. The Stronghoofs are not conservative with their doling out of this new punishment.
Only one question remains.


An immortal satyr Queen, Dofna Stronghoof, sits at the highest throne in the world. A druid more powerful than any mortal, she has ruled Grense for ten-thousand years.



Who will kill her?

~~KILL THE QUEEN~~

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